Star Wars Destiny Review
Star Wars Destiny Review
In a galaxy far, far ... not really too far.
We live here.
Star Wars: Fate brings the entire Star Wars franchise to life on the desktop, from the original trilogy, prequels, cartoons and reboots.
Only the top retkon book is missing.
- PLAY YOUR EPICS, WITHOUT FIGHTING "WHAT IF", comprising SAGA: If ...
- STRATEGY GAME: Assemble a small team of iconic characters and ...
- SAVE THE GALAXY: Take control of your favorite Star Wars ...
A brief overview of Star Wars: Fate
"Obviously, it is not our knowledge of the Force that can decide this competition, but our skills with light." –Count Dooku, Star Wars: Attack of the Clones
Star Wars: Fate is a two player collectible card for matches / dice games .
Players create a team of iconic Star Wars characters of all levels with cards and custom dice. The card of each character and equipment has connected cubes.
This is a relatively simple game that is sure to scratch the itch of Star Wars. It’s much easier to set up and jump into the Fate game than most Star Wars Games .
Is it consistent with the hype? It’s a collector’s card game, so players need to constantly buy recovery packs to be able to play competitively.
Is it worth it? Let's find out.
Variations and extensions
If you don’t know how a collection system works, look no further.
The starter kits for two players are the same and have exactly the same cards and dice. They will have enough for 1 or 2 full sets. Depending on the starter.
If you want to get extra cards, you can buy something called an amplifier kit. These have a random selection of cards of different rarities. Not all cards are the same. The rarer the card, the better they are usually.
Each amplifier has 5 cards and 1 matrix:
- 1 rare / legendary map with accompanying matrix
- 1 random occasional card
- 3 community cards
Each card comes from a specific set, and there are currently 12 different sets available. Each kit has its own amplifier, which contains only dice and cards from that particular set.
Some popular heroes / villains will also have separate packages in which these units are specifically in the box. So if you’re really into a particular character, you can choose it without having to search through a palette of amps.
Unpacking Star Wars: Destiny
"Your focus determines your reality." -Qui-Gon Jinn
It’s hard to talk about unpacking Star Wars: Destiny because of the recovery package system, so I’ll talk about the initial two-player set and general components.
The two-player starter kit has everything you need to play with two players. He has all the dice and chips needed to play, as well as 2 community cards of the hero / villain.
The starting heroes / villains are Kylo Ren & Captain Phasma vs. Rey & Poe Dameron.
Maps
With the starter kit, you will mostly see red and blue signs / cards. (Not so much yellow or gray cards / dice) This makes it easier for new players by limiting the focus of dice and cards.
All the chips that come with the game are well made and you will have enough to play basically any number of games.
Work of art
The cards themselves are very high quality with very beautiful artwork. I was very excited about what they did. Although there are film images that could be easily hit in the game, they still decided to depict all the images in a similarly stylized art.
That way, when you have Luke Skywalker and Rey on the team, the artwork still has a cohesive feel. I always appreciate if they don’t use photos from movies and TV shows in games.
Cubes
Let’s talk about dice for a moment. They are very well made and if you start collecting, you will soon have more dice than you know what to do.
The cubes are solid in themselves, which means they are not random plastic cubes that have been hit with stickers. The pictures on the cube are actually part of the cube. This is very much for me and would personally create or interrupt the game for me. Having perfectly solid dice without stickers is a must, especially if the dice are such a big part of the game.
How to play Star Wars: Fate
"You can't stop change, just as you can't stop suns to set." "Shmi Skywalker."
The rules for Destiny are not that complicated. The actual policy is one page. Even players who completely hate reading the rules can read a single insert.
Each player starts by choosing a set of Star Wars characters to form their team. Each character has a certain value, so it depends on the players whether they just want to use the launcher out of the box or pick up some amps and prepare their team from the random cards and dice they receive. You can use up to 30 points when choosing a team and it can contain up to 3 different characters.
The object of the game is to eliminate the opponent's characters.
Build a roof
Before you even think about starting, you’ll need to build a deck. Star Wars: Fate uses a similar collection system to collect cards, similar to Magic: The Gathering. You need to take a starter kit containing everything you need in one box, or you will need to get several recovery packs to get enough cards and dice to play.
Once you have all the cards, you will need to put together your Light Side or Dark Side character team. Choose two characters and fill your circle with the corresponding cubes. Don’t worry about chasing separate packs of cards and dice. If you find a card in an additional package, all the corresponding dice will also be in the package. You will not need to purchase 1000 recovery packages to use the cards. Everything you need for each card should be in the box.
The duel begins
Once the units are set up, each player issues a battlefield card. Here is an epic duel that can have different effects throughout the game. Both players roll all the dice for their characters and add up the values. The winner decides where the fight will take place and discards the second battlefield card. The loser of the elimination then places 2 shields on its signs. This reduces the feeling of losing the first roll (slightly).
Each player draws 5 cards, obtains 2 tokens of resources and then you are absent!
It's your turn!
Players take turns performing one action in a row. Some skills and cards will allow players to perform more actions. Unless otherwise stated, you can only perform one action per round.
You can choose from the following actions:
- Play the card out of hand
- Activate the character
- Solve the dice
- Discard the card to rotate it again
- Claim the battlefield
Play the card out of hand
The cards in your hands have the cost of activation. Sometimes it’s nothing, which means you can play the card for free. Simply follow the text on the card.
There are many different effects, and the two big ones are the equipment and support signs that come with the upgrade cards.
Upgrade cards are either attachments to character cards that add dice and special abilities to that character, or support characters that act similar to your heroes and have their own set of dice.
Activate the character
Similar to Magic: The Gathering, when you activate a character, turn it sideways (tap) to indicate that it was used in that circle. Then you will be able to roll all the dice associated with that sign.
The dice then go in front of the sign card and you can use them in the following rounds.
Solve the dice
Now that you’ve gambled the dice, it’s time to actually use them.
Each matrix is perfectly tailored to the character or equipment. They are also marked with colors to indicate which characters can use them.
Each dice result can have several effects marked with different symbols. If you just want to present some of the effects of dice you may encounter, you can:
- Remove resources from your opponent or gain resources for yourself
- Add cards from your discard customer back to your desk
- Damage enemy signs with long-range or near-attack attacks
- Give the shield signs to prevent damage
- Force the characters to discard the cards
- Change or move some dice
As you can see, it's just dice. Despite the natural randomness of the dice there are many options and strategies to deal with their opponents.
Discard the card to rotate it again
You don't like your dice? Discard the card from your hand and spin it again.
Claim the battlefield
This is actually one of the most strategic parts of destiny. When a player first requests a battlefield, he takes it from the side of the board and eliminates any effects on the battlefield. It is usually a very useful ability.
When a player demands a battlefield, it is the end of the circle for him. They will not be able to perform any other actions until the end of the round.
The end of the circle
When all the players have activated all the signs, solved all the dice and passed, they are finished for the round. The only way a person ends a round prematurely is when he demands a battlefield.
Maintenance
After the round is over, players draw up to 5 cards, gain 2 sources and put their hero cards back upright.
The player who claimed the battlefield in the last round must go first, and then the next round begins.
That's basically it. Just keep going until someone dies.
Your first game Star Wars: Fate
'Senator, this is your arena. I feel I need to get back to my own. I decided to go back to Naboo. "–Padmé Amidala, Star Wars: The Phantom Menace
It seems to be a common occurrence that players are a little worried after the first game. The usual thing I hear after the first game is, “Oh, it’s okay ... Would you like to go again?”, And that brings you together.
After that first game, somewhere between rattling around a table full of dice, and your storms hitting the game for the first time, something clicks.
The game is fun. As much as I initially wanted to hate it, I found it growing on me ... like a tumor. From the moment I heard it was a collector system that required separate amplifiers, I got a terrible feeling about the game. Even when he saw that the amps were only about $ 3 a piece, he only softened that feeling a little.
However, after the second game, I started to feel distracted in the Emergency. My stony heart started to break and I started to really enjoy it. I have no idea what that is, but in the duels and dice of this game there is something that is legally fun.
So before you fall through the rabbit hole that is Star Wars: Fate, I highly recommend that you play a few games before you judge. I judged too soon and almost missed it.
Advantages disadvantages
"It simply came to our notice then. With loud applause. "Padmé Amidala
Advantages:
- Perfect for dice lovers
- Cheap initial investment to play
- 2 players
Weaknesses:
- Collective reinforcement packages
Let's hit the elephant in the room. This is a collector's game. There are planned constant purchases to keep the game fresh. Along with the collector’s aspect of the game also come the usual pros and cons. I’m not going to get into everything because you probably already have your opinions (and I’ve expressed my own many times in this article).
Let’s look at what you actually collect first: cards and dice. The cards are beautifully made and have worked really well with a mix of Star Wars characters from every era, so your favorites will definitely be available. This is definitely a plus.
The dice are fine. If you start collecting, you will quickly find yourself with a huge pile of dice. But they look really cool, so that’s a plus. However, they are custom dice, so you will not be able to use them for any other game.
I like accelerator games. Despite being resistant to them, they seem cool to me despite the glimpses of my childhood when I spent a lot of money on it The Wizard Knight Figures and Magic: The Gathering Cards. At this point in my life, it’s not necessarily something I’d like to tackle again, but the starter kit itself is still a pretty decent stand-alone game.
TL; DR
Star Wars: Fate is a collectible dice / card game in which players duel with Star Wars characters.
Destiny is a very easy two-player duel game that you can learn or teach in about 2 minutes.
It uses a collectible system that requires players to purchase random amplification packs to obtain newer cards. The game is fully playable with one starter kit.
conclusion
"Show me once again the power of darkness and I will leave nothing to stand in our way." –Kylo Ren, Star Wars: The Force Awakens
When I first saw Star Wars: Fate, I looked at the components and found it really cool. Then I realized he was using a collector system to raise the pressure, and I immediately hated him.
I read and tested the game all the time. Then I really wanted to continue to hate him, but I didn’t.
My initial impression was “Great! Another Star Wars Game !” But I judged it as another cash capture. Hit together, sprinkle on the Star Wars theme and call it collector's: BOOM! Send to market.
I admit I was wrong.
The dice are actually cool, all the cards have exquisite artwork, and the game is legal fun.
You also can’t call something you can buy for $ 3.
So it is. I still wanted to hate him. Something irritates me in the game, but it eventually won me over.
- PLAY YOUR EPICS, WITHOUT FIGHTING "WHAT IF", comprising SAGA: If ...
- STRATEGY GAME: Assemble a small team of iconic characters and ...
- SAVE THE GALAXY: Take control of your favorite Star Wars ...
Have you already tried Star Wars: Fate? Did any of you feel the same way I did?
I would love to hear from you. Leave a comment below.
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