Sushi Go! Customer review
Sushi Go! Customer review
One of the candidates for "The Most Enchanting Game in Space" is (without a doubt) Sushi Go !.
Almost a little cute ... I don't think I can eat sushi anymore without feeling guilty.
Originally released in 2013, Sushi Go! it was an imaginative addition to many game shelves and wowed audiences with its amazing artwork and simple mechanics. If you find your eager for more Sushi Go !, then Sushi Go! The party adds several new sets of cards and the opportunity to customize your sushi with a treadmill by choosing the a la carte options you want to add to the gaming experience.
Fun, simple and cheap game, Sushi Go! The party even found itself in our circle of the best cheap board games out there. Read the full movie Sushi Go! Customer overview below.
- It's fun! This fun plate of Mega make, super sashimi and ...
- Sushi go! For bigger appetites! By choosing points you still earn ...
- Adjust your difficulty level! This luxury edition contains ...
A brief overview of Sushi Go! Fun
It’s time for dinner and you and your friends are in the hottest new sushi bar with conveyor belts. Sushi Go! Party is basically the same game as the original Sushi Go !, but full of new possibilities.
In Sushi Go! Party, all players will get a handful of cards and choose one for the score. When they are finished with the selection, the players alternately reveal the selected cards and extend their hand to the left. The round ends when all the cards are gone. One full game lasts 3 rounds.
Original Sushi Go! can be played with 2-5 players and Sushi Go! The party can have up to 8 players. Personally, I think the chances for two players in Sushi Go! The parties are more balanced than the original ones, so if you’re a duet, then Sushi Go! Having fun may be a better option.
Variations and extensions
Unpacking Sushi Go! Fun
Sushi Go! The party box is very fictional. The latest version is available in a solid can that looks great on the shelf (who would have thought?).
The main change you’ll notice first is that the board is included in the Party version. A small board serves as a holder for the game menu, showing the type of cards in the game.
The production value is top notch, which is impressive, as there really shouldn’t be many components to such a simple game.
The cards are well made and I am sure I will mention at least five more times how endearing and endearing a work of art is. The menu plate is well designed and has slots for cardboard dishes that fit well.
I really like the chips. They are designed to look like mini bowls of soy sauce. Seriously, who designs these things? Nan Rangsima is ... I checked.
The best thing about the box is that everything fits perfectly. No aftermarket organizer is needed here. All cards have individual slots for sorting them, so setup is quick, and all scoring tokens also have individual slots. I’m such a freak when it comes to storing board games and I love it when everything is nice and beautiful.
- It's fun! This fun plate of Mega make, super sashimi and ...
- Sushi go! For bigger appetites! By choosing points you still earn ...
- Adjust your difficulty level! This luxury edition contains ...
How to play Sushi Go! Party [rules]
Each game has 8 cards of the following types:
1- Nigiri
1- Rolls
3- Appetizers
2- Special Offers
1- Dessert
If you know Sushi Go !, the Party version will be very well known. First you need to decide which cards you want to play.
The instructions contain several setup suggestions, but there is always the option of random selection if you are looking for chaos in your game.
The rules include 8 suggested settings. Just to introduce you, here are 4 that I like the most:
MY FIRST MEAL
A sleek menu that is simple for players for the first time.
This is a nice introduction to the game. It’s not that complicated and allows new players to jump straight, throw cards and throw a party.
SUSHI GRE!
Classic menu from the original game.
Here you can actually recreate the original experience with all the same cards.
PARTY FORMULA
Taste the news in Sushi Go! Fun
Installing Party Sampler is enjoyable for players who have played the original and want to see what some of the new cards are doing. This is a good introduction to the new charts and scoring mechanics.
DINNER FOR TWO
It works well with two players.
This is a slightly simpler version that is designed to work well with two players. Kendra and I often find ourselves on a joint trip, so it's nice to come to a cafe on a warm day and play a round or two to cool off on a summer day.
The beginning
First, take all the sushi cards in the game and shuffle them (except for desserts)
Sushi Go! The party is played in 3 rounds. At the beginning of each round, you will need to shuffle the desserts (the exact number depends on the number of players) and then deal the cards to each player (depending on the number of players).
Each player will have a handful of cards and will choose one to place in front of them for scoring. Players will alternately reveal their cards and show what they have achieved, then give their entire hand to the left.
This continues until no cards remain and the round is over.
That's basically it. Shuffle the cards, play one (sometimes more) and pass it to the left.
Why the hell is this so popular? Why is it fun?
Let’s take a look at your first game and find out.
Your first Sushi Go game! Fun
If you don't know Sushi Go! or you just want to make the job easier, the “My First Food” setting is a good start.
The cards you need are:
nigiri : Each scores 1 - 3 points, depending on the type of Nigiri.
Maki rolls: The player who scores the most will get 6 points at the end of the round and the second highest will get 3 points.
Tempura: For each pair achieved, Tempura is worth 5 points. Players will not receive points for the odd number of Tempura.
Sashimi: Sashimi is achieved in sets 3, similar to Tempura. For every 3 Sashimi, the players he scores will be worth 10 points. Anything achieved outside of set 3 is worth 0.
Miso Soup: Miso is worth 3 points on hit. If more than 1 Miso soup is played on one plant (TURN not round), all Miso soups for that plant are discarded and no one gets anything.
Wasabi : Wasabi is the point multiplier for Nigiri. Nothing happens on the turn when Wasabi is reached, but the next Nigiri played is worth a triple point. So if you play Wasabi in one turn and Squid Nigiri in the next, it will be worth 9 points instead of 3. It’s a big start and shouldn’t be underestimated.
Tea: Tea is a little harder to explain. At the end of the round, Tea is worth 1 point per card in your biggest set. For example, if a player scored three different Nigiri and Wasabi as the biggest set, each tea scored would be worth 3 points.
Green Tea Ice Cream: Every 4 green tea ice cream cards scored are worth 12 points. If you’re 1-3, you don’t get anything. You can score multiple sets, so if you manage to score up to 8, you will receive 24 points.
Desserts: Desserts are always judged at the end of the game, so if you’re using ice cream, fruit, or green tea pudding, make a note of who has something for the final scoring. Make sure not to mix them on board.
- It's fun! This fun plate of Mega make, super sashimi and ...
- Sushi go! For bigger appetites! By choosing points you still earn ...
- Adjust your difficulty level! This luxury edition contains ...
How do you play?
At first glance, it’s hard to understand why this game is so popular.
- Play the card.
- Give me a roko.
- Repeat.
Once you enter it, you will see that there is something more.
In the first round, everyone will have a lot of cards and will laugh at the cute pictures. "Wow, look at that dumpling!" "He's so cute!"
Then after a round or two you will go full of Rain Man and try to count the cards.
"If I play Tempura now and the next one doesn't come to two more turns, I could still get points, but Maki rolls are here now and I have a chance to get the highest Maki, or it's not worth the points and with the end of the round coming, do I have to worry about reaching Desserts, or will I stay behind? ”
As you can see, there are many different options in each round that are constantly changing.
Player interactions
I love the interaction of the players in Sushi Go! In the first few rounds of the round, everyone laughs and talks. Each combination of cards is full of possibilities and possibilities, and the players plan grandiose strategies on how to score more than 25 points in the first round ... until one card is returned to them.
Never.
When the last turn of the round hits, players usually hand over their last cards with a sheep’s shoulder while swearing the word “sorry” or happily pressing their card hard into the hand of the next player. Either way, when the players get to the last turn in the round, the cards suck. The grand strategy has been trampled to dust and usually everyone is trying to squeeze the last few points out of their cards before the end of the game.
Compilation and compilation of card collections
One of the reasons why Sushi Go! It has become so popular and successful that it is a fun game that is actually well designed. When you have a game aimed at larger groups of people, one of the biggest worries is falling out during turns. "What will everyone do while waiting in line?". Sushi Go! does not suffer from this problem because the players are constantly playing. The only time players will have to stop and wait for another is in the revelation phase, which only takes a few seconds per person.
Only 2 main mechanics are really built into the game; preparation and collection of maps.
On paper, it sounds kind of boring, but in practice, it’s silly fun. Especially competing players will try to consider 3-4 moves forward and block other players. While those who focus only on their own results still find themselves and throw monkey keys into their opponents ’plans.
- It's fun! This fun plate of Mega make, super sashimi and ...
- Sushi go! For bigger appetites! By choosing points you still earn ...
- Adjust your difficulty level! This luxury edition contains ...
Advantages and disadvantages of Sushi Go! Fun
Advantages:
- Wonderful works of art
- Functional work of art
- Great for adults and kids
- Still fun with only 2 players
- Great transition game
- Not a perfect replacement for the original
Weaknesses:
- It can be a little easy
- Installation takes slightly longer than the original
- They can recur
- Not a perfect replacement for the original
Let’s tackle the weakness first.
"Installation takes a bit longer"
I honestly don’t try to be super creepy. Original Sushi Go! is probably one of the best transition games on the market today. You shuffle, make a deal, and start playing a few cards. It is simplified and clean. Sushi Go needs extra tweaking! The party can keep it on the shelf in favor of a faster or even original. Part of the charm of the original was how easy and simple it was to set and play everything. However, the Party edition adds more depth and options, but slows the start of the game.
It’s not necessarily a business, but as a transition game , simply having a deck of cards in a box is very harmless. Brand new players can watch this and most will think, "Oh, that's not so bad. I can learn that." For veteran game players, it's nothing, but a complete newcomer may be more off on the idea. This is a very small point, but it is worth noting.
functionality
I’ve been whispering for a while about how cute and endearing the artwork in Sushi Go is! but I haven’t really wondered yet how functional it is. The scoring mechanisms and point values are clearly printed on the maps. It may sound like a “ghost” moment, but you’d be surprised how many symbols and weird hieroglyphs you’ll sometimes have to guess to be able to play the game. Sushi Go! it is very simple. If the value is a point, it will be clearly stated on the card. If the card has a higher value (as with Maki Rolls), the value is clear at first glance. This is very important for the transition game. The flow moves quickly and allows players to focus on enjoying the game.
- It's fun! This fun plate of Mega make, super sashimi and ...
- Sushi go! For bigger appetites! By choosing points you still earn ...
- Adjust your difficulty level! This luxury edition contains ...
TL; DR
Sushi Go! Fun is a great fun game for groups and beginners. It is very easy to pick up and play, and it is also easy to teach beginners and children.
The Party version did not necessarily replace the original. It adds more depth and options, but the original is much easier to pull off the shelf and jump straight into the game.
The artwork is great and quickly becomes a basic game for players at all levels.
conclusion
Simplicity is key.
Sushi Go! it quickly became a household board game, and that without a multitude of detailed miniatures, in-depth stories, or memorable characters.
It’s always fun to watch all the new innovative mechanisms and themes coming your way on Kickstarter, but at the end of the game, the game still has to be fun. Sushi Go! took one simple concept, sushi restaurants with a conveyor belt and added 2 game mechanics to it; making and collecting maps. Basically, that's all. Play the card and give your hand.
In this particular case, less is more. The whole experience is not only streamlined, but extremely sophisticated. I don't think I've ever brought it to the table and asked the player, "F # &% this game".
Everything from production value, artwork and rules is clean and solidly executed. There are games that I really like, that are flawed, have scary rules or an unbalanced game (Betrayal, I’m watching these), but I can forgive because they are innovative or different enough to keep my interest. Sushi Go! distills the whole experience into its basic parts and leaves you with a pure gaming experience.
- It's fun! This fun plate of Mega make, super sashimi and ...
- Sushi go! For bigger appetites! By choosing points you still earn ...
- Adjust your difficulty level! This luxury edition contains ...
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